projects | exawebsite

projects

Source and development stuff for all projects is available at downloads section (see left). Also, don't steal my code, I sweat blood to get things working, everything noticed here IS GPL'ed.

orthos

status: beta, but mostly stable

read more here!

X11 displaymanager of MY choice. I wrote it during the summer as a contributon to KDE smiting week. Skins are done by compiling an .so library, so this is a DM of choice for all openGLers -- writing a wonderful and animated skin is basically as simple as writing a lame openGL application with SDL.

I'm using this on my PC, so it will probably be actively maintained for a long time. At present, some minor bugs are known and will be fixed.

cloudVPN

status: stable

read more here!

I got bored with traditional one-server herd-of-clients oh-imma-so-unscalable VPN solution (openvpn too, sry guys), so I wrote this. It's ethernet simulation where all nodes of a network are equal, and automatically work as switches in a net of any shape - this means you no longer need the "star" of "tree" topology, we handle circles'n'stuff correctly. Also, very simple to get working. TLS/SSL encryption included.

escm

status: beta, final release milestone says "debug it"

exa/embeddable scheme interpreter, best for using in C++ applications as a scripting language.

multix

status: planning

As many people generally miss an usuable system that isn't bloated with Unix file "features", I'm trying to provide a modern rewrite of Multics system with all the wonders it can offer.

Planned features are: pure exokernel, drivers in userspace, developer-friendly platform (in terms of scalability/flexibility), GNU compatibility, possible zero-copy network stack, direct interfacing to kernel/daemons, easy paravirtualization, ...

bunnykill

status: finished

Singleplayer game for anyone who knows Jump'n'bump. Simple minded, white bunny is the main hero and has to kill all other bunnies by jumping on their heads and tearing them all over the grass. Let the liver fly happily. Holy flying furry ears. Blood implementation is known among locals for the "ceiling-paint" effect.

rash

status: finished

Racing in bash. Linux-only ascii-art racing game with lots of speed, and slow niggers that are blocking your path. Fast terminal and bash-compatible shell required.

glugin

status: proof-of-concept, probably dead

Firefox plugin intended as a fast renderer of advanced graphics, maybe a shockwafe/flash replacement. Used in ArenaLive project by Zexx.

fftm

status: finished

FFT ultralong number multiplier. Mostly usuable for stealing the FFT implementation (hey man GPL let me know ok? ;D ). I have no idea how anyone could use this as a real commandline tool.

pumlic

status: pre-alpha, probably dead

Abuse/soldat like, fast-paced matrix action with zombies game with multiplayer. Map editor is complete, but the rest of project is dead.

exabase

status: production/stable

The Base Of All Exa OpenGL Applications. Unusuable for anyone else, because every function has exa* prefix! ;D

Basically it is a wrapper for: SDL/opengl, OpenAL, Freetype and unix sockets. Also provides some game-programming-usuable primitives, as vectors, basic 3D math headers, a kind of console, particle system, and a number of (mostly...) interesting demos.

parapedia

status: finished

Very simple wiki for web.py/pythonCGI, with a search function and changelog. No logins, so it's rather unusuable. Mostly created by Jakub Parachin, btw.

last modification: 2009-07-24 15:56:11 +0200